- 1 15 Traditional Japanese Childhood Games for Kids: Names, Rules, and Japanese Words
- 1.1 Traditional Japanese games at a glance
- 1.2 1. Janken (じゃんけん): Japanese rock-paper-scissors
- 1.3 2. Oni gokko (鬼ごっこ): the Japanese game of tag
- 1.4 3. Daruma-san ga koronda (だるまさんがころんだ)
- 1.5 4. Kakurenbo (かくれんぼ): hide-and-seek
- 1.6 5. Hana ichimonme (花いちもんめ)
- 1.7 6. Kagome kagome (かごめかごめ)
- 1.8 7. Kendama (けん玉)
- 1.9 8. Koma and beigoma (こま・ベーゴマ)
- 1.10 9. Menko (めんこ)
- 1.11 10. Ohajiki (おはじき)
- 1.12 11. Ayatori (あやとり): Japanese string figures
- 1.13 12. Fukuwarai (福笑い)
- 1.14 13. Karuta (かるた)
- 1.15 14. Hanetsuki (羽根つき)
- 1.16 15. Takoage (たこあげ): kite flying
- 1.17 Best Japanese games with no equipment
- 1.18 Best indoor Japanese games
- 1.19 Japanese words children hear while playing
- 1.20 How to organize a Japanese games day
- 1.21 Are these games still played in Japan?
- 1.22 Which Japanese childhood games are best by age?
- 1.23 How Japanese games compare with familiar games abroad
- 1.24 A 60-minute Japanese games lesson plan
- 1.25 How to avoid stereotypes when introducing Japanese games
- 1.26 Frequently asked questions
- 1.26.1 What is the most popular Japanese childhood game?
- 1.26.2 What Japanese games can kids play in a classroom?
- 1.26.3 What are traditional Japanese New Year games?
- 1.26.4 Is Red Light, Green Light a Japanese game?
- 1.26.5 What does oni mean in Japanese games?
- 1.26.6 Why is janken used so often in Japanese games?
- 1.26.7 Are traditional Japanese games suitable for adults?
- 1.27 Summary: the best traditional Japanese games for beginners
- 1.28 References
15 Traditional Japanese Childhood Games for Kids: Names, Rules, and Japanese Words
Looking for Japanese childhood games that children can actually play at home, in a classroom, or at a cultural event? This guide introduces fifteen traditional and widely known games, explains their Japanese names, and gives beginner-friendly rules.
Some are active playground games, such as oni gokko and daruma-san ga koronda. Others use simple toys or household materials, such as ayatori, fukuwarai, karuta, and origami. Several require no equipment at all.
Popular traditional Japanese games for kids include janken (rock-paper-scissors), oni gokko (tag), daruma-san ga koronda (a stop-and-go game similar to Red Light, Green Light), kakurenbo (hide-and-seek), kendama, koma (spinning tops), menko, ohajiki, ayatori (string figures), fukuwarai, karuta, hanetsuki, and takoage (kite flying).
Traditional Japanese games at a glance
| Japanese name | Romanization | Closest English description | Equipment |
|---|---|---|---|
| じゃんけん | janken | rock-paper-scissors | none |
| 鬼ごっこ | oni gokko | tag | none |
| だるまさんがころんだ | daruma-san ga koronda | Red Light, Green Light–type game | none |
| かくれんぼ | kakurenbo | hide-and-seek | none |
| 花いちもんめ | hana ichimonme | singing team-selection game | none |
| かごめかごめ | kagome kagome | circle singing and guessing game | none |
| けん玉 | kendama | cup-and-ball skill toy | kendama |
| こま | koma | spinning top | top, sometimes string |
| めんこ | menko | card-flipping game | thick cards |
| おはじき | ohajiki | flicking counters or glass pieces | small counters |
| あやとり | ayatori | string figures / cat’s cradle | loop of string |
| 福笑い | fukuwarai | blindfold face-building game | paper face pieces |
| かるた | karuta | listening and card-grabbing game | paired cards |
| 羽根つき | hanetsuki | traditional battledore game | paddles and shuttle |
| たこあげ | takoage | kite flying | kite and string |
Japan’s Ministry of Foreign Affairs–supported Web Japan project describes traditional games as activities passed down through generations even though rules and materials can change. Its guides include paper folding, glass-piece games, menko, tops, kites, hanetsuki, and karuta. This is a useful reminder that Japanese childhood culture includes both group playground games and skill-based pastimes.
1. Janken (じゃんけん): Japanese rock-paper-scissors
Janken is the Japanese form of rock-paper-scissors. Players show one of three hand shapes at the same time:
- ぐう / グー (gū): a closed fist, representing a rock
- ちょき / チョキ (choki): two fingers, representing scissors
- ぱあ / パー (pā): an open hand, representing paper
Rock beats scissors, scissors beat paper, and paper beats rock. The standard chant is:
じゃんけんぽん!
Janken pon!
“Rock, paper, scissors—shoot!”
When both players show the same shape, the result is あいこ (aiko), a tie. Players commonly continue with:
あいこでしょ!
Aiko de sho!
“It’s a tie—again!”
Children use janken to play for fun, but it also solves practical questions: Who is the tagger? Who goes first? Who gets the last snack? Because everyone already understands the procedure, janken can make a decision feel neutral and fair.
For pronunciation, say jahn-ken, not “jan-kin.” The spelling jankenpon is often written as one word by English speakers, but Japanese normally treats janken as the name of the game and pon as part of the chant.
See the complete guide: What Does Janken Mean? Jankenpon and Acchi Muite Hoi Explained.
2. Oni gokko (鬼ごっこ): the Japanese game of tag
Oni gokko is the broad Japanese name for tag and related chasing games. One player is the oni (鬼), the “demon” or “ogre,” while the others run away. When the oni catches or touches another player, that person usually becomes the new oni.
The word breaks down neatly:
- 鬼 (oni): an ogre, demon, or fearsome supernatural being; in children’s games, the chasing or seeking role
- ごっこ (gokko): pretend play or a game in which people imitate a role or action
So the literal image is something like “playing ogre.” In natural English, however, simply translate it as tag.
Basic rules vary by schoolyard. Before starting, agree on the boundary, how a tag counts, whether there is a safe zone, and whether the tagged player immediately becomes the oni. Janken is often used to choose the first oni.
Common variations include kōri oni (“freeze tag”), takai oni (“high-place tag”), iro oni (“color tag”), and team games such as keidoro or dorokei, in which police chase thieves.
See the complete guide: Oni Gokko Meaning: How to Play Japanese Tag.
3. Daruma-san ga koronda (だるまさんがころんだ)
Daruma-san ga koronda is a stop-and-go playground game often compared with Red Light, Green Light. One player, the oni, faces away from the group and says:
だるまさんがころんだ!
Daruma-san ga koronda!
“Mr. Daruma fell down!”
While the oni is speaking, everyone else moves closer. When the phrase ends, the oni turns around. Players must freeze. Anyone caught moving may be called out or made to join the oni, depending on the local rule set.
The Japanese version often continues beyond simply reaching the caller. In one common form, players who were caught hold hands with the oni. Another player approaches and “cuts” the linked hands to free them. Everyone then runs while the oni counts, calls tomare! (“Stop!”), and tries to reach another player within an agreed number of steps.
See the complete guide: Daruma-san ga Koronda: Japan’s Red Light, Green Light Game.
4. Kakurenbo (かくれんぼ): hide-and-seek
Kakurenbo is Japanese hide-and-seek. One player becomes the oni, closes or covers their eyes, and counts while the other children hide.
The classic exchange is:
もういいかい? Mō ii kai? — “Are you ready?”
まあだだよ! Māda da yo! — “Not yet!”
もういいよ! Mō ii yo! — “Ready!”
These phrases are excellent for beginner learners because they are short, rhythmic, and useful beyond the game. Mō ii? can mean “Is it okay now?” while mada means “not yet” or “still.”
Before playing, define where hiding is allowed, whether players can return to a base, and what happens when someone is found. Never use roads, parking areas, storage rooms, construction sites, or any place where a child could become trapped.
5. Hana ichimonme (花いちもんめ)
Hana ichimonme is a singing game played by two facing teams. The teams hold hands and step forward and backward while singing. At a key point, each team chooses a player it wants from the other side. The selected children settle the transfer with janken.
The name is difficult to translate literally in a way that explains the modern game. Hana can mean “flower,” while ichimonme refers to an old unit of weight or money. The lyrics have regional variants, and their historical interpretation is debated. For a beginner activity, it is better to introduce the game as a traditional singing and team-selection game rather than presenting one dramatic origin story as proven fact.
Because the original lyrics and selection process can make one child feel excluded, teachers often adapt the activity. Use random selection, rotate teams, or frame the choice around friendly categories rather than popularity.
6. Kagome kagome (かごめかごめ)
In kagome kagome, one child crouches or sits in the center with eyes covered. The other children form a circle and move around while singing. At the end, the center player guesses who is directly behind them.
The melody is famous, but the lyrics are old and ambiguous. Many online explanations claim that the song hides a single secret meaning. In reality, interpretations differ, and no sensational theory should be taught as established fact.
For a classroom version, use a clear circle, slow walking, and a soft voice. The game practices listening, spatial awareness, and vocabulary such as ushiro (後ろ), “behind.”
7. Kendama (けん玉)
A kendama is a wooden skill toy with a handle, cups, a spike, and a ball connected by string. The basic goal is to swing and catch the ball on a cup or spike. The name combines ken (剣), “sword,” and tama (玉), “ball.”
Beginners should start with the large cup and small, controlled movements. Keep space between players so the wooden ball does not strike anyone. Kendama can be practiced individually, which makes it useful when a class has mixed confidence levels.
Useful Japanese words include:
- ōzara (大皿): large cup
- kozara (小皿): small cup
- chūzara (中皿): center cup
- tomeken (とめけん): catching the ball on the spike
8. Koma and beigoma (こま・ベーゴマ)
Koma is the general Japanese word for a spinning top. Some tops are spun by hand; others use a string. Beigoma are small metal tops traditionally launched into a shallow playing area, where players try to keep their own top spinning or knock out an opponent’s.
Web Japan notes that tops have a very long history in Japan and that many regional forms developed. Modern children may recognize the competitive idea through newer spinning-top toys, even when they have never handled a traditional beigoma.
For young children, use large, lightweight tops. Metal competition tops and tightly wound strings require supervision.
9. Menko (めんこ)
Menko is played with thick paper or cardboard cards. A player slaps a card against the ground near an opponent’s card, using the burst of air and impact to flip it over or move it out of a marked area.
Traditional menko often featured popular heroes, athletes, actors, or manga characters. That makes the game both a physical challenge and a small record of children’s popular culture.
A simple classroom version can use homemade laminated cards. Draw a line around the play area and decide whether a win requires a complete flip or merely pushing the card outside the line.
10. Ohajiki (おはじき)
Ohajiki are small flat counters, now often made of glass. Players flick one piece with a finger to hit another. Depending on the chosen rules, successful hits allow the player to collect pieces, and the person with the most pieces wins.
The verb hajiku (弾く) means to flick, snap, or repel. This helps learners remember the name: ohajiki are things that you flick.
Because pieces can be a choking hazard, ohajiki are not appropriate for toddlers. Use larger plastic counters with younger children.
11. Ayatori (あやとり): Japanese string figures
Ayatori uses a loop of string stretched around the fingers to create shapes. English speakers may compare it with cat’s cradle, although ayatori also includes many one-person figures.
Common shapes include a bridge, a broom, a river, and Tokyo Tower. The activity is quiet, inexpensive, and easy to repeat. It works especially well as a vocabulary lesson: children can make a shape and say its Japanese name.
Use soft string with a safe break point. Never wrap string tightly around the neck, wrist, or fingers.
12. Fukuwarai (福笑い)
Fukuwarai is a New Year game in which a blindfolded player places separate eyes, eyebrows, a nose, and a mouth onto a blank face. The pieces usually land in funny positions, making everyone laugh.
The name combines fuku (福), “good fortune,” and warai (笑い), “laughter.” A natural translation is “lucky laughter” or “good-fortune face game.”
This is one of the easiest Japanese cultural activities to make at home. Draw a large face outline, cut out the features, and add reusable adhesive. It also teaches basic body vocabulary: me (eyes), hana (nose), kuchi (mouth), and mayuge (eyebrows).
13. Karuta (かるた)
Karuta is a broad category of Japanese card games. In a common children’s form, one person reads a clue or proverb, and players race to touch the matching picture or text card.
Iroha karuta uses proverbs associated with the Japanese syllabary. Hyakunin isshu karuta uses classical waka poems and can become highly competitive. For beginners, picture karuta or homemade vocabulary karuta is much easier.
To make language-learning karuta, prepare two sets:
- Reading cards with a Japanese word, sentence, or clue.
- Playing cards with the matching picture or first kana.
Players listen before grabbing, so karuta practices both comprehension and fast recognition.
14. Hanetsuki (羽根つき)
Hanetsuki is a traditional New Year game played with wooden paddles called hagoita and a feathered shuttle called hane. Players try to keep the shuttle in the air or rally it back and forth.
It resembles badminton in appearance, but there is normally no net. Decorative hagoita are also displayed as seasonal ornaments, so not every paddle sold as a souvenir is intended for active play.
Use a soft shuttle, keep players well separated, and play away from windows.
15. Takoage (たこあげ): kite flying
Takoage means kite flying: tako (たこ) is a kite, and ageru (上げる) means to raise. Be careful: tako also means “octopus,” but the context makes the meaning clear.
Kite flying has long been associated with New Year recreation in Japan. Traditional designs vary by region and may show warriors, kabuki faces, family crests, or geometric patterns.
Fly only in an open legal area, far from roads, railways, airports, trees, and power lines. Do not fly in storms or strong winds.
Best Japanese games with no equipment
For a classroom, birthday party, or cultural festival, start with games that require nothing more than space:
- Janken: best for pairs, warm-ups, and choosing turns
- Oni gokko: best for outdoor movement
- Daruma-san ga koronda: best for listening and body control
- Kakurenbo: best in a carefully defined safe area
- Hana ichimonme: best for groups that enjoy singing
- Kagome kagome: best for listening and guessing
For very young learners, janken and a simplified daruma-san ga koronda are the easiest. For older children, add Japanese commands, team strategies, and short reflection questions.
Best indoor Japanese games
- Fukuwarai: easy craft plus body vocabulary
- Karuta: excellent for listening and reading
- Ayatori: calm individual or pair activity
- Origami: creative and familiar worldwide
- Ohajiki: suitable on a flat table with age-appropriate pieces
- Kendama: suitable in a spacious room with supervision
Japanese words children hear while playing
| Japanese | Romanization | Meaning |
|---|---|---|
| 始め! | hajime! | Start! |
| よーい、どん! | yōi, don! | Ready, go! |
| 止まれ! | tomare! | Stop! |
| もう一回 | mō ikkai | One more time |
| 勝った! | katta! | I won! |
| 負けた! | maketa! | I lost! |
| ずるい! | zurui! | That’s not fair! |
| 交代 | kōtai | Change / switch turns |
| 鬼はだれ? | oni wa dare? | Who is “it”? |
| 捕まえた! | tsukamaeta! | Got you! |
How to organize a Japanese games day
Step 1: Choose three different types of activity
A balanced session might include one active game, one tabletop game, and one craft or skill activity. For example:
- Daruma-san ga koronda
- Picture karuta
- Fukuwarai
Step 2: Teach only the Japanese that players need
Do not begin with a long cultural lecture. Show the action first, then teach two or three phrases. Children can learn the deeper history after they understand why the words matter.
Step 3: Demonstrate one complete round
Many traditional games have local variations. State your version clearly rather than arguing that one rule is the only authentic rule. Demonstrate what counts as moving, touching, winning, or leaving the play area.
Step 4: Protect dignity as well as physical safety
Avoid elimination systems that leave a child sitting alone for a long time. Use quick re-entry, rotating roles, or team points. Never require embarrassing penalties. Traditional play remains meaningful when rules are adapted to the age, space, and needs of the group.
Step 5: End with a short language recap
Ask children which words they remember. They can act out tomare, show gū/choki/pā, or point to the face parts used in fukuwarai.
Are these games still played in Japan?
Yes, but not every child plays every game. Janken remains deeply embedded in ordinary life. Tag, hide-and-seek, and stop-and-go games are easy to reinvent wherever children have safe space. Seasonal activities such as karuta, fukuwarai, hanetsuki, and kite flying are strongly associated with New Year, although families and schools vary.
Some toy-based games are less common in spontaneous daily play than they once were, but they continue through schools, museums, community events, competitions, and cultural programs. A child may know kendama through a club, menko through a grandparent, and traditional tops through a modern toy franchise.
Avoid writing or teaching that “all Japanese children do this.” Japan has regional, generational, and family differences, just like any other country.
Which Japanese childhood games are best by age?
Ages 3–5
Preschool children benefit from short rounds, visible actions, and no elimination. Good choices include:
- Janken practice with the three hand shapes, without keeping score
- Fukuwarai using oversized face pieces
- Simple daruma-san ga koronda with walking only
- Picture karuta with six to ten large cards
- Large-piece ayatori demonstrations led by an adult
At this age, the purpose is imitation, listening, and shared laughter. Avoid small glass ohajiki, hard throwing toys, complex rescues, and games that leave one child isolated.
Ages 6–8
Early elementary-age children can handle simple rules and role changes. Try oni gokko, kakurenbo in a controlled area, basic kendama catches, homemade menko, and vocabulary karuta. Explain one variation at a time and give a visible demonstration.
Ages 9–12
Older children often enjoy strategy and skill progression. Add keidoro, full rescue-style daruma-san ga koronda, competitive karuta, beigoma demonstrations, challenging kendama tricks, and team-designed rule variations. They can also research the Japanese words and teach one game to classmates.
Teenagers and adults
Do not assume traditional games are only for small children. Kendama, competitive karuta, kite building, koma, and strategy-based group games can be demanding. For language learners, the activity becomes more engaging when participants compare regional rules, translate chants, or create a bilingual instruction sheet.
How Japanese games compare with familiar games abroad
Many games feel both Japanese and universal. That is not a contradiction. Children around the world create activities from the same basic materials: bodies, voices, stones, cards, string, wind, and open space.
| Japanese game | Familiar comparison | Important difference |
|---|---|---|
| Janken | Rock-paper-scissors | Japanese chants and extensive use for everyday decisions |
| Oni gokko | Tag | The chaser is called oni, and many variants use that role name |
| Daruma-san ga koronda | Red Light, Green Light | A ten-beat sentence and, in some versions, rescue and chase phases |
| Kakurenbo | Hide-and-seek | Japanese call-and-response phrases such as mō ii kai? |
| Ayatori | Cat’s cradle / string figures | A large Japanese repertoire of named individual figures |
| Hanetsuki | Badminton-like rally | Traditional wooden hagoita, no net, and New Year associations |
| Karuta | Listening card game | Reader and grabbing cards may encode kana, proverbs, or classical poems |
Comparisons help beginners understand the rules, but they should not erase cultural details. Saying “oni gokko is tag” is useful. Saying “there is nothing Japanese about it” ignores the role name, expressions, variants, and history that Japanese players inherit.
A 60-minute Japanese games lesson plan
0–10 minutes: language warm-up with janken
Teach gū, choki, and pā. Students play several quick rounds, then use janken de kimeyō to choose partners.
10–25 minutes: daruma-san ga koronda
Teach the ten-beat chant, ugoita (“You moved”), and tomare (“Stop”). Begin with a simple finish-line version. Add the rescue phase only if the group understands the first version and the space is safe.
25–40 minutes: picture karuta
Move indoors or to tables. Read Japanese words from the day’s theme—colors, animals, food, or classroom objects—and let students touch the matching cards.
40–52 minutes: fukuwarai
Review face vocabulary while pairs guide a blindfolded or eyes-closed player: migi, right; hidari, left; ue, up; shita, down.
52–60 minutes: reflection
Ask each student to complete one sentence:
- Ichiban omoshirokatta no wa ___ desu. — “The most interesting one was ___.”
- ___ wa muzukashikatta desu. — “___ was difficult.”
- Mō ikkai ___ o shitai desu. — “I want to play ___ one more time.”
How to avoid stereotypes when introducing Japanese games
A strong cultural article does not treat Japan as a single unchanging village. Use wording such as “widely known,” “traditionally associated with New Year,” or “one common version.” Avoid unsupported statements such as “every Japanese family plays this every year.”
Also separate traditional from uniquely Japanese. Japan can preserve a distinctive form of a game that has relatives elsewhere. Cultural value comes from the language, objects, seasonal setting, local rules, and memories surrounding the activity—not only from exclusive invention.
Frequently asked questions
What is the most popular Japanese childhood game?
There is no single official ranking, but janken is probably the most universally recognized because children and adults use it both as a game and as a decision-making method. Oni gokko, kakurenbo, and daruma-san ga koronda are also widely known.
What Japanese games can kids play in a classroom?
Janken, picture karuta, fukuwarai, ayatori, origami, and a small-space version of daruma-san ga koronda work well. Choose large, non-choking materials and establish movement boundaries.
What are traditional Japanese New Year games?
Common New Year activities include fukuwarai, karuta, hanetsuki, takoage, koma spinning, and sometimes sugoroku board games. Families do not necessarily play all of them every year.
Is Red Light, Green Light a Japanese game?
Japan has a similar game called daruma-san ga koronda. The game featured in Squid Game is Korean and uses a Korean flower chant. Similar stop-and-freeze games exist in many countries.
What does oni mean in Japanese games?
Oni literally refers to an ogre or demon-like being. In playground games, it means the person who chases, catches, or finds the others—the role called “it” in English.
Why is janken used so often in Japanese games?
It is fast, needs no equipment, and produces a result everyone can see. That makes it useful for choosing teams, turns, and the first oni without lengthy negotiation.
Are traditional Japanese games suitable for adults?
Yes. Janken, karuta, kendama, koma, and kite flying all have adult participants. Adults can also use children’s games as language-learning activities, provided they respect the safety and comfort of the group.
Summary: the best traditional Japanese games for beginners
- Start with janken to learn a chant and settle turns.
- Play oni gokko for the Japanese version of tag.
- Use daruma-san ga koronda for a stop-and-freeze listening game.
- Try kakurenbo to practice mō ii kai? and māda da yo.
- Choose fukuwarai and karuta for easy indoor cultural activities.
- Explore kendama, koma, menko, ohajiki, ayatori, hanetsuki, and takoage for traditional toys and skills.
Which Traditional Japanese Game Fits Your Setup?
Fifteen games, one real question: what do you actually have on hand right now?
hide-and-seek
※ Building a games day? Pick one no-equipment game, one small-toy game, and one chant — that variety keeps everyone engaged.